Job title: Principal Online Services (EOS) Engineer
Job type: Permanent
Emp type: Full-time
Industry: FX
Salary type: Annual
Salary: negotiable
Location: Reno, NV
Job published: 24/04/2024
Job ID: 68075

Job Description

Job Title - Principal Online Services Engineer
Location - Fully Remote (Europe)
Reporting to - TD of Online Services
Perm/Contract - Permanent
 
Role Summary -

  • As a Principal Online Services (EOS) Engineer, you will work with technology and studio leadership developing EOS integration with services and corresponding infrastructure for online game backends.
  • 100% Remote position
  • Working with an international team on AA or AAA games in an Unreal Studio
  • Participate in hands-on software engineering work, and peer review.
  • Facilitate communication between clients, internal teams, management, and other individual contributors.

Responsibilities - 

  • Design, architect, and build backend game services and their associated integrations with EOS subsystems (eg. auth, leaderboards, matchmaking, networking, storage, metrics, logs, etc) for online game backends. 
  • Develop, maintain, deploy, and optimize game backend services working with online protocols (eg. REST, WebSockets, etc) and Epic APIs.
  • Support as a primary interface between Clients and TLM Partners
  • Participate with other departments providing development, documentation, influence strategy and overall direction for an online environment through your contributions
  • Collaborate in peer education and self study
  • Learning is one of our core values, as such, mentor others within your team and/or across departments

Experience/Skills - 

  • Bachelor's Degree in Computer Science or equivalent combination of education and experience.
  • 5+ years of experience in the games industry, with a focus on UE4 or UE5
  • 2+ years experience with Epic Online Services (EOS)
  • 1+ shipped AAA console or PC titles.
  • Experience with AAA game backend services, platforms, and frameworks. 
  • Experience with cross-platform and crossplay online multiplayer.
  • Experience scaling, load testing, troubleshooting, and debugging online services.
  • Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
  • Game Systems and Network Engineering knowledge.
  • Ability to create and maintain technical documentation from the beginning of a project through completion.
  • Dedication, teamwork and professionalism.
  • The ability to handle high pressure situations, with composure and diplomacy

Bonus Experience/Skills - 

  • Great interpersonal skills.
  • Knowledge of, or experience with game development and build systems is advantageous.
  • Familiarity with current and next generation console and PC online APIs and SDKs. 

 

Please get in touch with me, Ben McKenna-Smith if this position sounds of interest. I am a consultant at mustard with a specialist approach to creative recruitment.

For more info on this role or to chat about other options call me on 01174200015 or the office on 0117 929 6060. You can also email me at ben.smith@mustardjobs.co.uk

More roles can be found at jobs.mustardjobs.co.uk and other snippets at www.mustardjobs.co.uk don't forget we are a recruitment agency and not the end hirer.

mustard is a creative recruitment consultancy and is committed to fostering an inclusive and diverse workplace. We encourage individuals of all backgrounds, experiences, and perspectives to apply. Our recruitment process is free from discrimination and bias and we welcome the opportunity to work with you. If you require any accommodations during the application process, please let us know. We appreciate the unique skills and experiences each candidate brings, and we are dedicated to creating an environment where everyone feels valued and respected".